Feedback

Suggest features and report issues for the website and the companion. Upvote what you want most — the team works from the top.

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Welcome to the Feedback board

In progress

This is where Farever Pal grows with you. Suggest features or report issues for the website and the desktop companion, then upvote the ones you want most — we work from the top down. A few tips: One idea per post, with a clear title. Search before posting — upvote an existing idea instead of duplicating it. Watch the status tags: Planned · In progress · Done. Thanks for helping shape it. — Escanor

General by Escanor · 2026-05-29
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Separate by class

Done

Separate the speedruns by class. So as a general overview you would see maybe the top 5 runs per class per dungeon. Would be top priority for me cause it levels the playing field.

General by Fliby · 2026-05-29
1 comment
R
Renato 2026-06-01

I submitted a run but it didnt set my class, idk if that's my fault or its something done manually by the mods

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Speed run split into groups

Done

Speed runs should be split into solo and grouped

Leaderboard by WhyNot · 2026-05-29
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Hooch's thoughts after using for over 100 runs

Done

1. It doesn't pick up the difficulty correctly every time. It would categorize Normal runs as Hard and vice verse. Even in back-to-back runs, the pals app sometimes gets the difficulties mixed up. 2. The Speedrun doesn't reset when you enter a dungeon. When I do back to back runs, I have to click refresh speedrun in the loading screen every time. 3. Sometimes the timer starts when I enter and sometimes it starts when I move. Its a little inconsistent. 4. Is it possible to auto-grab a players build when they're submitting a speedrun? It would be nice to have that data available so I can see which build generally has faster times.

General by HoochieMan · 2026-06-01
1 comment
Escanor Dev 2026-06-01

Hey there, first of all, ty for testing the tool so much, really appreciate youre effort. 1.: its sometimes hard to determine but I will work on it, until then you can manually edit ur runs at your profile and change the difficulty mode manually afterwards. 2.: That is a good idea, there already exists a hot key setting where you can reset timer by hotkey, but we maybe want to wipe the timer after few seconds, maybe as toggleable option? 3.: I will look into that, didnt experience it yet myself but there might be a race conditon where it thinks the player tp inside the dg is already a movement (cause the pos changed), 4.: Yes it should be using the build you set at your profile, but I could add an override current build inside the companion, so you can use different builds per run and set it inside the companions speedrun tab.

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BUG: Runs are seen as normal instead or hard

Done

Sometimes runs are seen as normal instead of hard e.g. Honeyzabeth (got a 1:40 but it shows normal)

General by Fliby · 2026-05-29
1 comment
Escanor Dev 2026-05-30

Hey there, unfortunately the companion cant distinguish clearly at the Honeyzabeth Dg which mode it is, but you now have the possibility to edit your speedruns and toggle it to hardmode. Ty for the feedback <3

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Auto start and auto close with game

Done

it should auto attach when the game is open and detach when the game is closed. that would be a massive improvement.

Companion by WhyNot · 2026-05-29
1 comment
Escanor Dev 2026-05-30

Great Idea, update is now live.

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Items Stats

Open

I think that show the items stats in the build section would be a good idea. Maybe you can calculate general stats too based on equipment. Anyway thanks for this great project and keep it up!

Website by Balla · 1w ago
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New Boss timer tracker is more accurate.

Done

The new Boss timer tracker from the dps meter (https://github.com/ramisotti13-eng/farever-minimap) is confirmed to be more accurate than using the dps meter. Might want to make this the required measure for actual kill times since everyone seems to be using the dps meter instead with inaccurate kill times. Link to the confirmation: https://github.com/ramisotti13-eng/farever-minimap/issues/81

Leaderboard by RamiruxPR · 2026-06-04
1 comment
Escanor Dev 2026-06-05

Thanks for the suggestion, and for caring about accurate kill times. That matters to us too. We're going to keep Farever Pals injection-free on principle. Tools that load a DLL into the game work great right now because Farever ships without anti-cheat, but the moment the devs add any detection, or simply decide they don't want in-process mods, everyone relying on one is exposed. We'd rather not build the platform on something that could break, or get people flagged, overnight. We did look at the injection route early on and passed on it for that exact reason. On accuracy: our in-app timer reads the boss's HP directly and tracks the fight from the first hit to the kill, so the times are very accurate. You're still free to time your runs however you like, including with any third-party tool. We just can't auto-trust a number that comes from outside the app, so those runs go through the normal manual route: hit Submit, enter your time, and attach a screenshot or video as proof. Same standard for everyone. Thanks for using Farever Pals.

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Dont work

Done

Can somebody help me to get this work. I get teh overlay but it seems it wont read the games input. no DPS no entity no moving/rotating mini map ! Pls help

General by Kamishu23 · 2026-06-03
1 comment
Escanor Dev 2026-06-03

Hey, you can add me on Discord. pooparoni

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